Augmented experience of Tintoretto paintings in S.Rocco. One single tablet uses a 3.5 gigapixel image of the whole room as interface, controlling the real room lights, accents and spotlights, and also controlling the view and enhanced contents on all the other devices connected to the system in the same room.
Dynamic Lighting and Augmented Reality integrates in one platform lighting system, home automation and multimedia communication, to make the museum experience increasingly interactive and captivating.
The first work to have become interactive thanks to the application of this system was
“The Crucifixion” by Jacopo Tintoretto (1565) for the Scuola Grande di San Rocco in Venice.
The VR photography-based AR system for smart devices creates a bridge with the physical space, allowing light combinations to be directly selected, in order to thoroughly explore every detail and access multimedia content, increasing interaction with the painting in front of the visitors.
The dynamic LED lighting is able to create effects ranging from homogeneous lighting, to a focus on specific themed backgrounds, otherwise hardly distinguishable.
Thanks to the 3.5 gigapixel image, you can appreciate the detail of each brushstroke, the texture of the canvas, in addition to the details of the surrounding wooden decorations.
From the digital interface you can access information, additional content, tutorials and the images of the Crucifixion, appreciating the same detail, but from a frontal position: the same one as Tintoretto’s in the making of his work.
With: Alberto Pasetti Bombardella, Marco Luitprandi, Matteo Tagliatti, Chiara Masiero Sgrinzatto.